

Culture Chop Suey: Ul'dah has a vaguely Middle Eastern theme, being a desert nation ruled by a Sultanate, with most people dressed fittingly.The Lalafell-dominated Syndicate also coined the notion of "beastman" races being inferior to the "Spoken" races, perpetuating the Fantastic Racism that inevitably leads to the summoning of primals. The nation's fixation on coin has led to distrust of anyone who can't earn it as well as widespread corruption despite Nanamo's and Raubahn's best efforts to stamp it out. Much of Ul'dah's wealth is built upon the backs of the poor, resulting in an enormous wealth gap. As such, many flock to Ul'dah as a land of opportunity, only to be confronted with a much harsher reality. Crapsaccharine World: Ul'dah is the wealthiest of the city states of Eorzea thanks the rich mineral deposits of the Thanalan Desert, being situated as a major trading post between Gridania and Limsa Lominsa, and its thriving weaving, gambling, goldsmithing, and alchemical industries.Due to ther nature of their employment under a Corrupt Corporate Executive, many of them are Corrupt Cops who abuse their position for personal profit. City Guards: The Brass Blades funded by Lolorito are Ul'dah's primary policing force.

It's emphasized enough that Ul'dah's day theme is used to open the final credits of Endwalker rather than one of the expansion's themes, and feels wholly deserved. Even the Path of the Twelve and Scions headquarters of the Waking Sands is located within Thanalan's borders, effectively acting as home base to the player for 1.0 and A Realm Reborn. Character Focus: Notably the most emphasized of the initial three nation states, to the point that Ul'dah's effectively the story and character side-focus of the Ala Mhigo part of Stormblood, and several major events like the reformation of the Eorzean Alliance as well as the infamous Bloody Banquet all occur within its borders.Badass Creed: The oath of the Immortal Flames, "For Coin and Country!".While it ended up falling apart again after the fall of Dalamud and Bahamut's rampage, as each city-state dealt with the rebuilding and changes to the world the Calamity created, they proved themselves willing to ally with one another even still, creating the current incarnation of the Alliance that still holds strong to this day. Over time, the Alliance's member-states drifted apart due to various circumstances, though it reformed itself during what became known as the twilight years of the Sixth Astral Era in opposition to the expansionism of the Garlean Empire. Originally created a century before the events of the game to drive back Ala Mhigo's expansion into Gridania in a conflict known as "the Autumn War", the Alliance, with the aid of their fair-weather allies in the theocracy of Ishgard, managed to beat the invaders back. The Eorzean Alliance is a political and military alliance between the three main city-states of the Eorzean continent: the wealthy sultanate of Ul'Dah in the deserts of Thanalan the druidic Gridania located deep within the Black Shroud and the thalassocracy of Limsa Lominsa on the isle of Vylbrand. As the story has advanced beyond the point of hiding plot twists for A Realm Reborn, there are unmarked spoilers below.
